Files
Client/Engine/Zalla3D Base Class/RenderDevice.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
757 B
C++

// RenderDevice.h: interface for the CRenderDevice class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
#define AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "3DMath.h"
enum RenderState
{
};
class CRenderDevice
{
LPDIRECT3DDEVICE8 m_pd3dDevice;
public:
matrix m_matWorld[4],m_matView,m_matProj;
LPDIRECT3DDEVICE8 GetDeivce(){return m_pd3dDevice;};
void Init(LPDIRECT3DDEVICE8 pd3dDevice);
CRenderDevice();
virtual ~CRenderDevice();
};
#endif // !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)