Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
757 B
C++
33 lines
757 B
C++
// RenderDevice.h: interface for the CRenderDevice class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
|
|
#define AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include <d3d8.h>
|
|
#include "3DMath.h"
|
|
|
|
enum RenderState
|
|
{
|
|
|
|
};
|
|
|
|
class CRenderDevice
|
|
{
|
|
LPDIRECT3DDEVICE8 m_pd3dDevice;
|
|
public:
|
|
matrix m_matWorld[4],m_matView,m_matProj;
|
|
LPDIRECT3DDEVICE8 GetDeivce(){return m_pd3dDevice;};
|
|
void Init(LPDIRECT3DDEVICE8 pd3dDevice);
|
|
CRenderDevice();
|
|
virtual ~CRenderDevice();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)
|