Files
Client/Engine/Zalla3D Base Class/RenderTargetTexture.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

26 lines
790 B
C++

// RenderTargetTexture.h: interface for the CRenderTargetTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)
#define AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
class CRenderTargetTexture
{
static LPDIRECT3DTEXTURE8 m_pTexture;
public:
static LPDIRECT3DTEXTURE8 GetTexture(LPDIRECT3DDEVICE8 pd3dDevice,RECT rcCopy);
static void Create(LPDIRECT3DDEVICE8 pd3dDevice,int nSizeX,int nSizeY);
CRenderTargetTexture();
virtual ~CRenderTargetTexture();
};
#endif // !defined(AFX_RENDERTARGETTEXTURE_H__2704A75E_C01D_4D6D_86C0_08F1D6E224AB__INCLUDED_)