Files
Client/Engine/Zalla3D Base Class/RenderTextureMipmap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

34 lines
1.1 KiB
C++

// RenderTextureMipmap.h: interface for the CRenderTextureMipmap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)
#define AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "RenderTexture.h"
#include <vector>
class CRenderTextureMipmap
{
std::vector<LPDIRECT3DTEXTURE8> m_pRenderTextureList;
std::vector<LPDIRECT3DSURFACE8> m_pRenderSurfaceList;
LPDIRECT3DSURFACE8 m_pRenderZBuffer;
int m_nSize;
public:
LPDIRECT3DSURFACE8 GetSurface();
void GenerateMipmap(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DTEXTURE8 GetTexture(int nTexture=0);
LPDIRECT3DSURFACE8 GetZBuffer(){return m_pRenderZBuffer;};
int GetTextureCount(){return (int)m_pRenderTextureList.size();};
void Create(int nSizeX,int nSizeY);
CRenderTextureMipmap();
virtual ~CRenderTextureMipmap();
};
#endif // !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)