Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
519 lines
9.9 KiB
C++
519 lines
9.9 KiB
C++
#pragma once
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#include "iresourcemgr.h"
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#include "CrossMHeader.h"
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#include "ResourceObj.h"
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#include "../zalla3d scene class/SceneManager.h"
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namespace CROSSM {
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#define RESOURCE_MAXCOUNT 70
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#define RESOURCE_MAXDELCOUNT 5
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#define SG_RESOURCE_RELEASEPROCESS
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class CResourceMgrObj
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{
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public:
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CResourceMgrObj() : m_iObjsNum(0)
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{
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m_lstObjs.clear();
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}
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CResourceMgrObj(int iResourceType,CResourceObj *pObj) : m_iObjsNum(1)
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{
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m_lstObjs.clear();
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m_lstObjs.push_back(pObj);
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pObj->SetType(iResourceType);
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pObj->AddRef();
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}
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~CResourceMgrObj()
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{
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for(int i = 0; i < m_iObjsNum; i++ )
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{
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//SafeDelete(m_lstObjs[i]);
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if(m_lstObjs[i])
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{
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CSceneManager::_ReleaseObj(m_lstObjs[i]->GetType(),m_lstObjs[i]);
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m_lstObjs[i] = NULL;
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}
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}
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m_lstObjs.clear();
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}
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int AddObj(int iResourceType,CResourceObj *pObj)
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{
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m_iObjsNum++;
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m_lstObjs.push_back(pObj);
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pObj->AddRef();
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pObj->SetType(iResourceType);
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return m_iObjsNum;
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}
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CResourceObj *GetObj(int iNum)
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{
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if(iNum < m_iObjsNum)
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{
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m_lstObjs[iNum]->AddRef();
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return m_lstObjs[iNum];
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}
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return NULL;
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}
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bool IsLoaded(int iNum)
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{
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if(iNum < m_iObjsNum)
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{
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return m_lstObjs[iNum]->IsLoaded();
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}
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return false;
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}
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bool ReleaseObj(int iNum)
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{
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if(iNum < m_iObjsNum)
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{
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// if(!m_lstObjs[iNum]->IsLoaded()) // Load 가 끝나지 않은객체는 지워지지 않는다.
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// return false;
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if(m_lstObjs[iNum]->Release() <= 0)
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{
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#ifndef SG_RESOURCE_RELEASEPROCESS
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m_iObjsNum--;
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m_lstObjs.erase(&m_lstObjs[iNum]);
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#endif
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return true;
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}
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}
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return false;
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}
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#ifdef SG_RESOURCE_RELEASEPROCESS
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bool RealReleaseObj(int iNum)
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{
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if(iNum < m_iObjsNum)
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{
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if(m_lstObjs[iNum]->GetRef() <= 0) // DelList 에 있는 노드들 지울때 사용하므로 실제적 ref count는 감소하면 안된다.
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{
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if(m_lstObjs[iNum]->RealRelease() <= 0)
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{
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m_iObjsNum--;
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m_lstObjs.erase(m_lstObjs.begin() + iNum);
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return true;
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}
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}
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}
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return false;
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}
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#endif
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int m_iObjsNum;
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std::vector<CResourceObj *> m_lstObjs;
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};
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class CDelResourceInfo
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{
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public:
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unsigned long m_iID;
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char m_strName[256];
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void SetValue(unsigned long iID,const char *strName)
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{
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m_iID = iID;
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strcpy(m_strName,strName);
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}
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CDelResourceInfo() : m_iID(0)
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{
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memset(m_strName,0,sizeof(char) * 256);
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}
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CDelResourceInfo(unsigned long iID,const char *strName)
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{
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m_iID = iID;
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strcpy(m_strName,strName);
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}
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~CDelResourceInfo()
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{}
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};
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typedef std::map<unsigned long , CResourceMgrObj *> RESOURCEMGRTABLE;
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typedef RESOURCEMGRTABLE::value_type RESOURCEMGRTABLEOBJ;
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typedef RESOURCEMGRTABLE::iterator RESOURCEMGRTABLEITER;
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template <class T>
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class CResourceMgr :
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public IResourceMgr
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{
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public:
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CResourceMgr(void) : m_iResourceObjsNum(0), m_iMaxCount(RESOURCE_MAXCOUNT),m_DelObjNums(0)
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{
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m_ResourceTable.clear();
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m_iDelCount = 0;
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// 2005.01.10 yundi 즉시 로드 상태를 위한 변수 추가
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m_nLockedImmediateLoadCount = 0;
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}
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virtual ~CResourceMgr(void)
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{
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if(m_iResourceObjsNum > 0)
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{
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for(RESOURCEMGRTABLEITER itr = m_ResourceTable.begin(); itr != m_ResourceTable.end();)
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{
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if(itr->second != NULL)
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{
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SafeDelete(itr->second);
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//CSceneManager::_ReleaseObj(POOL_RESOURCEMGROBJ,itr->second);
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itr->second = NULL;
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}
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itr++;
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}
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m_ResourceTable.clear();
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m_iResourceObjsNum = 0;
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}
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while(!m_DelObjQueue.empty())
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{
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CDelResourceInfo *pDelObj = m_DelObjQueue.front();
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m_DelObjQueue.pop();
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SafeDelete(pDelObj);
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// CSceneManager::_ReleaseObj(POOL_DELRESOURCEINFOOBJ,pDelObj);
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}
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}
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void SetMaxCount(int iCount)
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{
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m_iMaxCount = iCount;
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}
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virtual void ReleaseAllData()
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{
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if(m_iResourceObjsNum > 0)
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{
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for(RESOURCEMGRTABLEITER itr = m_ResourceTable.begin(); itr != m_ResourceTable.end();)
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{
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if(itr->second != NULL)
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{
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SafeDelete(itr->second);
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//CSceneManager::_ReleaseObj(POOL_RESOURCEMGROBJ,itr->second);
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itr->second = NULL;
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}
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itr++;
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}
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m_ResourceTable.clear();
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m_iResourceObjsNum = 0;
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}
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}
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virtual void ReleaseData(const char *strName)
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{
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bool bEraseObj = false;
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unsigned long DataID = GetHashID(strName);
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RESOURCEMGRTABLEITER itr = m_ResourceTable.find(DataID);
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if(itr != m_ResourceTable.end())
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{
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if((*itr).second != NULL)
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{
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for(int iNum = 0; iNum < (*itr).second->m_iObjsNum; iNum++)
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{
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if(!strcmp((*itr).second->m_lstObjs[iNum]->m_strName,strName))
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{
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bool bRelease = false;
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#ifndef SG_RESOURCE_RELEASEPROCESS
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if((bRelease = ((*itr).second)->ReleaseObj(iNum)) && !(*itr).second->m_iObjsNum)
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{
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// Release 완료(map의 노드 역시 삭제).
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SafeDelete(itr->second);
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//CSceneManager::_ReleaseObj(POOL_RESOURCEMGROBJ,itr->second);
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itr->second = NULL;
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m_ResourceTable.erase(itr);
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}
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#else
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if(((*itr).second)->ReleaseObj(iNum))
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{
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//CDelResourceInfo *pDel = new CDelResourceInfo(DataID,strName);
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CDelResourceInfo *pDel = new CDelResourceInfo();//(CDelResourceInfo *)CSceneManager::_CreateObj(POOL_DELRESOURCEINFOOBJ);
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pDel->SetValue(DataID,strName);
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m_DelObjQueue.push(pDel);
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m_DelObjNums++;
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}
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#endif
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if(bRelease)
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{
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m_iResourceObjsNum--;
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}
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}
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}
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}
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}
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}
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virtual void *GetData(const char *strName)
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{
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unsigned long DataID = GetHashID(strName);
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RESOURCEMGRTABLEITER itr = m_ResourceTable.find(DataID);
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if(itr == m_ResourceTable.end())
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{
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return LoadData(strName);
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}
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else // Table 안에 이미 texture 가 로드되어 있을때
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{
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if((*itr).second != NULL)
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{
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for(int iNum = 0; iNum < (*itr).second->m_iObjsNum; iNum++)
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{
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if(!strcmp((*itr).second->m_lstObjs[iNum]->m_strName,strName))
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{
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return (*itr).second->GetObj(iNum);
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}
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}
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return LoadData(strName); // Table 의 obj는 있지만 내가 원하는 obj 없을시
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}
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else
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{
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CResourceMgrObj *pObj = new CResourceMgrObj();
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// CResourceMgrObj *pObj = (CResourceMgrObj *)CSceneManager::_CreateObj(POOL_RESOURCEMGROBJ);
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(*itr).second = pObj;
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return LoadData(strName); // Table 의 obj는 있지만 내가 원하는 obj 없을시.
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}
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}
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return NULL;
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}
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protected:
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#ifdef SG_RESOURCE_RELEASEPROCESS
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void DelObjClear(int iNum)
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{
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for(int i = 0; i < iNum; i++ )
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{
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if(!m_DelObjQueue.empty())
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{
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CDelResourceInfo *pDelObj = m_DelObjQueue.front();
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m_DelObjQueue.pop();
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m_DelObjNums--;
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if(pDelObj)
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{
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if(!ResourceLoaded(pDelObj->m_iID,pDelObj->m_strName))
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{
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m_DelObjQueue.push(pDelObj);
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}
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else
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{
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RealRelease(pDelObj->m_iID,pDelObj->m_strName);
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//SafeDelete(pDelObj);
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SafeDelete(pDelObj);
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// CSceneManager::_ReleaseObj(POOL_DELRESOURCEINFOOBJ,pDelObj);
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}
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}
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}
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else
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{
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break;
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}
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}
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}
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bool ResourceLoaded(unsigned long ID,char *strName)
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{
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RESOURCEMGRTABLEITER itr = m_ResourceTable.find(ID);
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if(itr != m_ResourceTable.end())
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{
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if((*itr).second != NULL)
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{
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for(int iNum = 0; iNum < (*itr).second->m_iObjsNum; iNum++)
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{
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if(!strcmp((*itr).second->m_lstObjs[iNum]->m_strName,strName))
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{
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if(((*itr).second)->IsLoaded(iNum))
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return true;
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else
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return false;
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}
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}
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}
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}
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return true;
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}
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void RealRelease(unsigned long ID,char *strName)
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{
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bool bEraseObj = false;
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RESOURCEMGRTABLEITER itr = m_ResourceTable.find(ID);
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if(itr != m_ResourceTable.end())
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{
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if((*itr).second != NULL)
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{
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for(int iNum = 0; iNum < (*itr).second->m_iObjsNum; iNum++)
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{
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if(!strcmp((*itr).second->m_lstObjs[iNum]->m_strName,strName))
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{
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bool bRelease = false;
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if((bRelease = ((*itr).second)->RealReleaseObj(iNum)) && !(*itr).second->m_iObjsNum)
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{
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// Release 완료(map의 노드 역시 삭제).
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SafeDelete(itr->second);
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//CSceneManager::_ReleaseObj(POOL_RESOURCEMGROBJ,itr->second);
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itr->second = NULL;
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m_ResourceTable.erase(itr);
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if(bRelease)
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{
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m_iResourceObjsNum--;
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}
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break;
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}
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if(bRelease)
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{
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m_iResourceObjsNum--;
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}
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}
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}
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}
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}
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}
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#endif
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virtual void *LoadData(const char *strName)
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{
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//T *pNode = new T;
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T *pNode = (T *)CSceneManager::_CreateObj(m_iResourceType);
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strcpy(pNode->m_strName,strName);
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if( m_nLockedImmediateLoadCount > 0)
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{
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CSceneManager::_LoadResourceObj(pNode, true);
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}
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else
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{
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CSceneManager::_LoadResourceObj(pNode, false);
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}
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/*Scene::CMainSceneMgr::_GetResourceLoader()->AddObj(pNode);
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*/
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unsigned long DataID = GetHashID(strName);
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RESOURCEMGRTABLEITER itr = m_ResourceTable.find(DataID);
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m_iResourceObjsNum++;
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#ifdef SG_RESOURCE_RELEASEPROCESS
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if(m_iMaxCount < m_iResourceObjsNum)
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{
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SetDelCount(m_iResourceObjsNum - m_iMaxCount);
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//DelObjClear(m_iResourceObjsNum - m_iMaxCount);
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}
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#endif
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if(itr == m_ResourceTable.end())
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{
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//CResourceMgrObj*pObj = new CResourceMgrObj(m_iResourceType,pNode);
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CResourceMgrObj *pObj = new CResourceMgrObj();//(CResourceMgrObj *)CSceneManager::_CreateObj(POOL_RESOURCEMGROBJ);
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pObj->AddObj(m_iResourceType,pNode);
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m_ResourceTable.insert(RESOURCEMGRTABLEOBJ(DataID,pObj));
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}
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else
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{// map 안에 똑같은 Hash Index 를 가지는 요소 존재
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((*itr).second)->AddObj(m_iResourceType,pNode);
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}
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return pNode;
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}
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void SetDelCount(int i)
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{
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m_iDelCount = i;
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}
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virtual void Update()
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{
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int iNum;
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if(m_iDelCount > 0)
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{
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iNum = (RESOURCE_MAXDELCOUNT < m_iDelCount) ? RESOURCE_MAXDELCOUNT : m_iDelCount;
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m_iDelCount -= iNum;
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DelObjClear(iNum);
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}
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}
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void LockImmediateLoad()
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{
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++m_nLockedImmediateLoadCount;
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}
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void UnlockImmediateLoad()
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{
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if( m_nLockedImmediateLoadCount > 0 )
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{
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--m_nLockedImmediateLoadCount;
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}
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}
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RESOURCEMGRTABLE m_ResourceTable;
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int m_iResourceObjsNum;
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std::queue<CDelResourceInfo *> m_DelObjQueue;
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int m_DelObjNums;
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int m_iMaxCount;
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int m_iDelCount;
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// 2005.01.10 yundi 즉시 로드 상태를 위한 변수 추가
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int m_nLockedImmediateLoadCount;
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};
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}
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