Files
Client/Engine/Zalla3D Base Class/StateLog.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
707 B
C++

// StateLog.h: interface for the CStateLog class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_)
#define AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
class CStateLog
{
static FILE *m_fp;
public:
static void Message(char *strMessage,char *strFilename,int strLine);
static void Create(char *strFilename);
CStateLog();
virtual ~CStateLog();
};
#define LogMessage(Msg) CStateLog::Message(Msg,__FILE__,__LINE__)
#endif // !defined(AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_)