Files
Client/Engine/Zalla3D Base Class/Texture.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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// Texture.h: interface for the CTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_)
#define AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
//#include <d3d.h>
#include "list.h"
#include "TextureContainer.h"
#include "Exception.h"
#include "TexttureCacheMgr.h"
#ifndef ReleasePpo
#define ReleasePpo(ppo) \
if (*(ppo) != NULL) \
{ \
(*(ppo))->Release(); \
*(ppo) = NULL; \
} \
else (VOID)0
#endif
/*
struct DDS_PIXELFORMAT
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwFourCC;
DWORD dwRGBBitCount;
DWORD dwRBitMask;
DWORD dwGBitMask;
DWORD dwBBitMask;
DWORD dwABitMask;
};
struct DDS_HEADER
{
DWORD dwSize;
DWORD dwHeaderFlags;
DWORD dwHeight;
DWORD dwWidth;
DWORD dwPitchOrLinearSize;
DWORD dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwHeaderFlags
DWORD dwMipMapCount;
DWORD dwReserved1[11];
DDS_PIXELFORMAT ddspf;
DWORD dwSurfaceFlags;
DWORD dwCubemapFlags;
DWORD dwReserved2[3];
};
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
const DDS_PIXELFORMAT DDSPF_DXT1 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
const DDS_PIXELFORMAT DDSPF_DXT2 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','2'), 0, 0, 0, 0, 0 };
const DDS_PIXELFORMAT DDSPF_DXT3 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','3'), 0, 0, 0, 0, 0 };
const DDS_PIXELFORMAT DDSPF_DXT4 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','4'), 0, 0, 0, 0, 0 };
const DDS_PIXELFORMAT DDSPF_DXT5 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','5'), 0, 0, 0, 0, 0 };
const DDS_PIXELFORMAT DDSPF_A8R8G8B8 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 };
const DDS_PIXELFORMAT DDSPF_A1R5G5B5 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 };
const DDS_PIXELFORMAT DDSPF_A4R4G4B4 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x0000f000, 0x000000f0, 0x0000000f, 0x0000f000 };
const DDS_PIXELFORMAT DDSPF_R8G8B8 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 };
const DDS_PIXELFORMAT DDSPF_R5G6B5 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 };
#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
#define DDS_CUBEMAP_ALLFACES ( DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX |\
DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY |\
DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ )
#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
*/
#include "dds.h"
class CTexture
{
private:
static IDirect3DTexture8* ms_pNullTexture;
static bool ms_bNullTextureMode;
bool m_bCreateEmpty;
DWORD m_stage;
static unsigned char ms_szReadBuffer[ 1398256 * 4 ];
protected:
IDirect3DBaseTexture8* m_pddTexture;
static LPDIRECT3DDEVICE8 ms_pd3dDevice;
static char m_strPath[TEXTURENAMEBUFFER];
//char m_strFullName[TEXTURENAMEBUFFER];
public:
//static CTextureContainer m_TextureContainer;
static CTextureCacheMgr m_TextureContainer;
static int m_SkipMipLevel;
void Unload();
char m_strName[TEXTURENAMEBUFFER];
long m_dwWidth,m_dwHeight;
void Unlock();
void* Lock();
HRESULT LoadAllMipSurfaces(LPDIRECT3DBASETEXTURE8 ptex, long numMips, FILE *fp);
void FillColor(DWORD color);
void SetMipmapSkipLevel(int nSkip){m_SkipMipLevel=nSkip;};
void CreateEmpty(long lSx,long lSy,D3DFORMAT format=D3DFMT_A8R8G8B8,D3DPOOL pool=D3DPOOL_MANAGED,long mip=0);
void DeleteTexture();
static void SetPath(char *strPath){strcpy(m_strPath,strPath);};
static const char* GetPath(){ return m_strPath; };
IDirect3DBaseTexture8* GetTexture();
void ReadDDSTexture( LPDIRECT3DBASETEXTURE8& pddsTemp,int nMethod );
virtual void Load(char *filename,DWORD stage=0);
static void Init(LPDIRECT3DDEVICE8 pd3dDevice);
static void Close();
CTexture();
// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
static void ChangeTextureIntension( byte *pImage, int iSize, float fColorFactor);
void CreateEmptyTexture( unsigned int uiX, unsigned int uiY, unsigned int uiMip,D3DFORMAT dFormat, D3DPOOL dPool);
void FillTexture( byte * pByte);
virtual ~CTexture();
// <20><>ȯ <20>߰<EFBFBD>
void SetBitTexture16( int iWidth, int iHeight, WORD* pSrc ) ;
void SetBitTexture32( int iWidth, int iHeight, DWORD* pSrc ) ;
static void NullTextureMode(bool bNullTexture);
};
#endif // !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_)