Files
Client/Engine/Zalla3D Base Class/TextureContainer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

52 lines
1.4 KiB
C++

// TextureContainer.h: interface for the CTextureContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)
#define AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <string>
#include "Exception.h"
#include <vector>
const long TEXTURENAMEBUFFER=256;
class CTextureContainer
{
class TextureNode {
public:
long m_nUsed;
char m_strTextureName[TEXTURENAMEBUFFER];
LPDIRECT3DBASETEXTURE8 m_pddsTexture;
TextureNode(const char *strName,const LPDIRECT3DBASETEXTURE8 pddTexture)
{
m_nUsed=1;
strcpy(m_strTextureName,strName);
m_pddsTexture=pddTexture;
};
~TextureNode()
{
if(m_pddsTexture->Release()!=0)
throw CGraphicLayerError("TextureNode: ~TextureNode ,This texture used other memory,as yet");
};
};
std::vector<TextureNode*> m_TextureList;
public:
void DeleteAllTexture();
void DeleteTexture(char *strTextName);
LPDIRECT3DBASETEXTURE8 AddUsedTexture(int nUsed);
int FindTexture(char *strTextName);
void AddTexture(const char *strTextName, const LPDIRECT3DBASETEXTURE8 pddTexture);
CTextureContainer();
virtual ~CTextureContainer();
};
#endif // !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)