Files
Client/Engine/Zalla3D Scene Class/FullSceneGrayShader.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

22 lines
624 B
C++

// FullSceneGrayShader.h: interface for the CFullSceneGrayShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_)
#define AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CFullSceneGrayShader : public CShaderScene
{
public:
CFullSceneGrayShader();
virtual ~CFullSceneGrayShader();
};
#endif // !defined(AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_)