Files
Client/Engine/Zalla3D Scene Class/InHouseObjectMap.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
842 B
C++

// InHouseObjectMap.cpp: implementation of the CInHouseObjectMap class.
//
//////////////////////////////////////////////////////////////////////
#include "InHouseObjectMap.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CInHouseObjectMap::CInHouseObjectMap()
{
}
CInHouseObjectMap::~CInHouseObjectMap()
{
for(int i=0;i<(int)m_strObjectNameList.size();i++)
{
if(m_strObjectNameList[i]) {
delete[] m_strObjectNameList[i];
m_strObjectNameList[i] = NULL;
}
}
m_strObjectNameList.clear();
for(int i=0;i<(int)m_strLightNameList.size();i++)
{
if(m_strLightNameList[i]) {
delete[] m_strLightNameList[i];
m_strLightNameList[i] = NULL;
}
}
m_strLightNameList.clear();
}