Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
426 B
C++
21 lines
426 B
C++
// LightObject.cpp: implementation of the CLightObject class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "LightObject.h"
|
|
#include "GMMemory.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CLightObject::CLightObject()
|
|
{
|
|
|
|
}
|
|
|
|
CLightObject::~CLightObject()
|
|
{
|
|
|
|
}
|