Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
705 B
C++
28 lines
705 B
C++
// LightObject.h: interface for the CLightObject class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
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#define AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "MeshObject.h"
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#include <3DMath.h>
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#include "BaseDataDefine.h"
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class CLightObject
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{
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public:
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float m_fLightRange;
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color m_LightColor;
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CMeshObject *m_pLightObject;
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char m_strLightObjectName[MAX_NAMEBUFFER];
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CLightObject();
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virtual ~CLightObject();
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};
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#endif // !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
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