Files
Client/Engine/Zalla3D Scene Class/LightObject.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
705 B
C++

// LightObject.h: interface for the CLightObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
#define AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MeshObject.h"
#include <3DMath.h>
#include "BaseDataDefine.h"
class CLightObject
{
public:
float m_fLightRange;
color m_LightColor;
CMeshObject *m_pLightObject;
char m_strLightObjectName[MAX_NAMEBUFFER];
CLightObject();
virtual ~CLightObject();
};
#endif // !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)