Files
Client/Engine/Zalla3D Scene Class/LightObjectScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
671 B
C++

// LightObjectScene.h: interface for the CLightObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)
#define AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "LightObject.h"
class CLightObjectScene : public CSceneNode
{
public:
long m_LightID;
CLightObject *m_pLightObject;
CLightObjectScene();
virtual ~CLightObjectScene();
};
#endif // !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)