Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
671 B
C++
27 lines
671 B
C++
// LightObjectScene.h: interface for the CLightObjectScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)
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#define AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "SceneNode.h"
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#include "LightObject.h"
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class CLightObjectScene : public CSceneNode
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{
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public:
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long m_LightID;
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CLightObject *m_pLightObject;
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CLightObjectScene();
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virtual ~CLightObjectScene();
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};
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#endif // !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)
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