Files
Client/Engine/Zalla3D Scene Class/RenderBoundingBox.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

19 lines
312 B
C++

#pragma once
// forward decl.
struct IDirect3DDevice8;
struct vector3;
class CRenderBoundingBox
{
public:
static void Render(IDirect3DDevice8* pDevice, const vector3 &vMin, const vector3 &vMax);
private:
// 개체화시키지 않는 유틸리티클래스임을 명시화
CRenderBoundingBox() {}
~CRenderBoundingBox() {}
};