Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
312 B
C++
19 lines
312 B
C++
#pragma once
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// forward decl.
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struct IDirect3DDevice8;
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struct vector3;
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class CRenderBoundingBox
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{
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public:
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static void Render(IDirect3DDevice8* pDevice, const vector3 &vMin, const vector3 &vMax);
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private:
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// 개체화시키지 않는 유틸리티클래스임을 명시화
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CRenderBoundingBox() {}
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~CRenderBoundingBox() {}
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};
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