Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
734 B
C++
33 lines
734 B
C++
// SceneNode.h: interface for the CSceneNode class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)
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#define AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <3DMath.h>
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class CSceneNode
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{
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public:
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bool isAABBCulling();
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void Init();
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bool isCulling();
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vector3 m_vecMaxBox,m_vecMinBox;
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matrix m_AccumulateTM;
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matrix m_TM;
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float m_fRad;
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CSceneNode *m_pParent;
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CSceneNode *m_pNext;
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CSceneNode *m_pChild;
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CSceneNode();
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virtual ~CSceneNode();
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};
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#endif // !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)
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