Files
Client/Engine/Zalla3D Scene Class/SceneNode.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
734 B
C++

// SceneNode.h: interface for the CSceneNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)
#define AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <3DMath.h>
class CSceneNode
{
public:
bool isAABBCulling();
void Init();
bool isCulling();
vector3 m_vecMaxBox,m_vecMinBox;
matrix m_AccumulateTM;
matrix m_TM;
float m_fRad;
CSceneNode *m_pParent;
CSceneNode *m_pNext;
CSceneNode *m_pChild;
CSceneNode();
virtual ~CSceneNode();
};
#endif // !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)