Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
816 B
C++
31 lines
816 B
C++
// SectorFallMap.h: interface for the CSectorFallMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)
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#define AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <vector>
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#include "3DMath.h"
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class CSectorFallMap
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{
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public:
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int m_IndexX,m_IndexY;
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std::vector<float> m_FallAddXList;
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std::vector<float> m_FallLeftList;
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std::vector<float> m_FallRightList;
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std::vector<float> m_FallHeightList;
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std::vector<color> m_FallColor;
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float m_fFallPosX,m_fFallPosY,m_fFallRot;
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CSectorFallMap();
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virtual ~CSectorFallMap();
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};
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#endif // !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)
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