Files
Client/Engine/Zalla3D Scene Class/SectorFallMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
816 B
C++

// SectorFallMap.h: interface for the CSectorFallMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)
#define AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vector>
#include "3DMath.h"
class CSectorFallMap
{
public:
int m_IndexX,m_IndexY;
std::vector<float> m_FallAddXList;
std::vector<float> m_FallLeftList;
std::vector<float> m_FallRightList;
std::vector<float> m_FallHeightList;
std::vector<color> m_FallColor;
float m_fFallPosX,m_fFallPosY,m_fFallRot;
CSectorFallMap();
virtual ~CSectorFallMap();
};
#endif // !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)