Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
// SectorHouseMap.cpp: implementation of the CSectorHouseMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "SectorHouseMap.h"
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#include "GMMemory.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CSectorHouseMap::CSectorHouseMap()
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{
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m_IndexX = 0;
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m_IndexY = 0;
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}
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CSectorHouseMap::~CSectorHouseMap()
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{
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int i = 0;
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int iSize = m_strOutName.size();
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for(i=0;i<(int)iSize;++i)
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{
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if(m_strOutName[i])
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delete[] m_strOutName[i];
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}
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iSize = m_strMedName.size();
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for(i=0;i<(int)iSize;++i)
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{
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if(m_strMedName[i])
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delete[] m_strMedName[i];
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}
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iSize = m_strInName.size();
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for(i=0;i<(int)iSize;++i)
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{
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if(m_strInName[i])
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delete[] m_strInName[i];
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}
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iSize = m_strBspName.size();
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for(i=0;i<(int)iSize;++i)
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{
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if(m_strBspName[i])
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delete[] m_strBspName[i];
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}
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m_TM.clear();
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m_HouseSceneID.clear();
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m_strInName.clear();
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m_strMedName.clear();
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m_strOutName.clear();
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m_strBspName.clear();
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}
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