Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
106 lines
2.2 KiB
C++
106 lines
2.2 KiB
C++
// SimpleParser.h: interface for the CSimpleParser class.
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//
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//////////////////////////////////////////////////////////////////////
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// 2000. 1. 4 : CSimpleParser 일단 완성
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// 2000. 1. 8 : comment ( '// blah blah...' ) 지원
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// 2000. 1.11 : 괄호에 대한 토큰분리 지원( '()' '{}' '[]' '<>' )
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// 2000. 1.11 : 1문자 연산자에 대한 토큰분리 지원( '+' '-' ... 등등등-_-; )
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// edith GCMDS 마스크 스트링
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#define SIMPLE_PARSER_MASK_STRING "아무거나"
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#if !defined(AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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#define AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <stdio.h>
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#include "misc.h"
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#include <vector>
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class CSimpleFileBuffer
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{
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public:
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CSimpleFileBuffer();
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~CSimpleFileBuffer();
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bool Open( const char* szFileName );
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void Close();
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int GetChar();
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bool CheckEOF();
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void Seek( long idx, int nOrigin );
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protected:
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unsigned char* m_pFileContentBuffer;
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long m_lFileContentBufferLength;
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long m_lFileContentBufferIndex;
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char m_szFileName[300];
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};
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class CSimpleParser
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{
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public:
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enum EConstants
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{
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MAX_TOKEN_NUM = 16,
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MAX_TOKEN_LENGTH = 128
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} ;
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CSimpleParser();
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virtual ~CSimpleParser();
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bool Reset();
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bool OpenFile( const char* szFileName, const char* szMaskString = SIMPLE_PARSER_MASK_STRING );
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int ReadLine(); // returns # of tokens read
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char* GetToken( int n );
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int GetTokenNum();
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int GetLineNum();
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char* GetFileName();
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void Close()
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{
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Reset();
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}
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char* GetNextToken(); // line과 무관하게 token 순서대로 출력
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int GetChrFromFile(); // decrypting read 를 위해 fgetc를 대체하는 함수
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protected:
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char* m_szMaskString;
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long m_lMaskLen;
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long m_lPointerInMask;
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char* m_szFileName;
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// FILE* m_pFile;
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CSimpleFileBuffer* m_pFile;
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//long m_lTokenCount;
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long m_lLineCount;
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long m_lTokenInLine; // used for GetNextToken()
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// ------------------------------------------------- //
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// REFACTORING : by Vincent 2005. 10. 26
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// std::vector<char*> m_vec_szTokens;
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char m_szTokens[ MAX_TOKEN_NUM ][ MAX_TOKEN_LENGTH ] ;
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int m_iTokenNum ;
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// ------------------------------------------------- //
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std::vector<char> m_vec_szTmpLine;
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};
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#endif // !defined(AFX_SIMPLEPARSER_H__FAFA5CC1_E1BC_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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