Files
Client/Engine/Zalla3D Scene Class/SmokeParticle.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
716 B
C++

// SmokeParticle.h: interface for the CSmokeParticle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_)
#define AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Particle.h"
class CSmokeParticle : public CParticle
{
vector3 m_vecNowPos;
public:
bool Update(float fUpdateTime);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void Create(vector3 vecPos,vector3 vecDir);
CSmokeParticle();
virtual ~CSmokeParticle();
};
#endif // !defined(AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_)