Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
647 B
C++
27 lines
647 B
C++
// TriTreeNode.h: interface for the TriTreeNode class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_)
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#define AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class TriTreeNode
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{
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public:
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TriTreeNode *LeftChild;
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TriTreeNode *RightChild;
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TriTreeNode *BaseNeighbor;
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TriTreeNode *LeftNeighbor;
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TriTreeNode *RightNeighbor;
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TriTreeNode();
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virtual ~TriTreeNode();
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};
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#endif // !defined(AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_)
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