Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
69 lines
1.3 KiB
C
69 lines
1.3 KiB
C
// Z3DAnimationController.h: interface for the CZ3DAnimationController class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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#define AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "vector.h"
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#include "quaternion.h"
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#include "misc.h"
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#include "Z3DMath.h"
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#pragma pack(push, Z3D_ALIGN4)
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#pragma pack(4)
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struct Z3DPosKey
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{
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short tick;
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vector3 pos;
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};
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struct Z3DRotKey
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{
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short tick;
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quaternion rot;
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};
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struct Z3DAnimationController
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{
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//vector3 m_TMPos;
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//quaternion m_TMRot;
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Z3DPosKey* m_pPosKeys;
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short m_sPosKeyCount;
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Z3DRotKey* m_pRotKeys;
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short m_sRotKeyCount;
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void GetInterpolatedKeyframe( float t, vector3& v, quaternion& q );
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void GetDifferentiatedKeyframe( float t, float t_prev, vector3& vDiff, quaternion& q );
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Z3DAnimationController()
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{
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m_pPosKeys = NULL;
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m_pRotKeys = NULL;
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m_sPosKeyCount = 0;
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m_sRotKeyCount = 0;
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}
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~Z3DAnimationController()
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{
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SAFE_DELETEA( m_pPosKeys );
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SAFE_DELETEA( m_pRotKeys );
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}
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};
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#pragma pack(pop, Z3D_ALIGN4)
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#endif // !defined(AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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