Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#include "d3d8.h"
|
|
#include "d3dx8.h"
|
|
#include <list>
|
|
#include "Z3DTexture.h"
|
|
|
|
|
|
struct Z3D_GRADE_EFFECT_CONSTANTS
|
|
{
|
|
D3DXCOLOR c;
|
|
float fPeakValue; // max 1.0
|
|
int nSignalLength; // frames
|
|
int nSilentLength; // frames
|
|
};
|
|
|
|
|
|
class CZ3DGradeEffectHandler
|
|
{
|
|
public:
|
|
CZ3DGradeEffectHandler(void);
|
|
~CZ3DGradeEffectHandler(void);
|
|
|
|
void SetLevel( int n );
|
|
void ApplySetting( IDirect3DDevice8* pDevice );
|
|
void DisableSetting( IDirect3DDevice8* pDevice );
|
|
void FrameMove();
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
static void SetTextureAniParameter( int nPeriod )
|
|
{
|
|
ms_nTextureAniPeriod = nPeriod;
|
|
|
|
ms_nTextureAniCounter = 0; // conter reset
|
|
}
|
|
|
|
static void Process(); // 카운터증가 등 프레임당 한번씩 정기적으로 호출
|
|
|
|
static void Init();
|
|
static void Close();
|
|
|
|
private:
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Setting inner parameters
|
|
void SetColor( D3DXCOLOR c )
|
|
{
|
|
m_Color = c;
|
|
}
|
|
|
|
void SetSignalGraphParameter( float fPeak, int nSignalLength, int nSilentLength )
|
|
{
|
|
m_fPeakValue = fPeak;
|
|
m_nSignalLength = nSignalLength;
|
|
m_nSilentLength = nSilentLength;
|
|
|
|
m_nCounter = 0;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
D3DXCOLOR m_Color;
|
|
|
|
int m_nCounter;
|
|
|
|
float m_fPeakValue;
|
|
int m_nSignalLength;
|
|
int m_nSilentLength;
|
|
|
|
std::list< CZ3DGradeEffectHandler* >::iterator m_itrThis;
|
|
|
|
int m_nCurrentLevel;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
static int ms_nTextureAniCounter;
|
|
static int ms_nTextureAniPeriod;
|
|
|
|
static Z3D_GRADE_EFFECT_CONSTANTS ms_aGradeEffectParameter[];
|
|
static std::list< CZ3DGradeEffectHandler* > ms_listInstance;
|
|
|
|
static Z3DTexture* ms_pEffectTexture;
|
|
static D3DXMATRIX ms_matTextureTransform;
|
|
};
|