Files
Client/Engine/Zalla3D Scene Class/Z3DMaskedStream.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

47 lines
1.0 KiB
C++

// Z3DMaskedStream.h: interface for the CZ3DMaskedStream class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_)
#define AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include <stdarg.h>
#include "SimpleParser.h" // just for 'SIMPLE_PARSER_MASK_STRING' to be used as a default param. of Open() method
class CZ3DMaskedStream
{
public:
CZ3DMaskedStream();
virtual ~CZ3DMaskedStream();
void Reset();
bool Open( const char* szFileName, const char* szMaskString = SIMPLE_PARSER_MASK_STRING );
void Close()
{
Reset();
}
void Printf( char* szTypes, ... );
protected:
char* m_szFileName;
FILE* m_pFile;
char* m_szMaskString;
long m_lMaskStringLength;
long m_lPointerInMask;
void SetMaskString( const char* szString );
char GetMaskChar();
};
#endif // !defined(AFX_Z3DMASKEDSTREAM_H__2DFA8D79_3B15_4028_9DF5_C57BC24FA678__INCLUDED_)