Files
Client/Library/dxx8/samples/Multimedia/Direct3D/MFCPixelShader/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

51 lines
1.9 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by pixelshader.rc
//
#define IDI_MAIN_ICON 101
#define IDR_MAINFRAME 101
#define IDD_FORMVIEW 102
#define IDR_MAIN_ACCEL 113
#define IDD_SELECTDEVICE 144
#define IDC_DEVICE_COMBO 1000
#define IDC_MODE_COMBO 1001
#define IDC_ADAPTER_COMBO 1002
#define IDC_FULLSCREENMODES_COMBO 1003
#define IDC_MULTISAMPLE_COMBO 1005
#define IDC_WINDOWED_CHECKBOX 1012
#define IDC_FULLSCREEN_TEXT 1014
#define IDC_WINDOW 1016
#define IDC_FULLSCREEN 1018
#define IDC_RENDERVIEW 1050
#define IDC_VIEWFULLSCREEN 1059
#define IDC_OPEN 1111
#define IDC_PRESET_0 1114
#define IDC_PRESET_1 1115
#define IDC_PRESET_2 1116
#define IDC_PRESET_3 1117
#define IDC_PRESET_4 1118
#define IDC_PRESET_5 1119
#define IDC_PRESET_6 1120
#define IDC_ADDAFTER_BUTTON 1121
#define IDC_PIXELSHADER_EDIT 1125
#define IDC_COMPRESULT 1133
#define IDC_INSTRUCTIONS 1138
#define IDM_EXIT 40001
#define IDM_CHANGEDEVICE 40010
#define IDM_ALTENTER 40010
#define IDM_TOGGLEFULLSCREEN 40011
#define IDM_PAUSE 40018
#define IDM_SINGLESTEP 40019
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 153
#define _APS_NEXT_COMMAND_VALUE 40020
#define _APS_NEXT_CONTROL_VALUE 1139
#define _APS_NEXT_SYMED_VALUE 102
#endif
#endif