Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/guids.c
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

16 lines
447 B
C

//-----------------------------------------------------------------------------
// File: guids.c
//
// Desc: Defines INITGUID and includes all headers with GUID definitions.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define INITGUID
#include <dinput.h>
#include <dinputd.h>
#include <ddraw.h>
#include <d3d8.h>
#include "ourguids.h"