Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
16 lines
447 B
C
16 lines
447 B
C
//-----------------------------------------------------------------------------
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// File: guids.c
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//
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// Desc: Defines INITGUID and includes all headers with GUID definitions.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#define INITGUID
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#include <dinput.h>
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#include <dinputd.h>
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#include <ddraw.h>
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#include <d3d8.h>
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#include "ourguids.h"
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