Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/iclassfact.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
778 B
C++

//-----------------------------------------------------------------------------
// File: iclassfact.h
//
// Desc: Implements the class factory for the UI.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef _ICLASSFACT_H
#define _ICLASSFACT_H
class CFactory : public IClassFactory
{
public:
//IUnknown
STDMETHOD (QueryInterface) (REFIID riid, LPVOID* ppv);
STDMETHOD_(ULONG, AddRef) ();
STDMETHOD_(ULONG, Release) ();
//IClassFactory
STDMETHOD (CreateInstance) (IUnknown* pUnkOuter, REFIID riid, LPVOID* ppv);
STDMETHOD (LockServer) (BOOL bLock);
//constructor/destructor
CFactory();
~CFactory();
protected:
LONG m_cRef;
};
#endif // _ICLASSFACT_H