Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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// File: iuiframe.h
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//
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// Desc: Defines the interface of IDIConfigUIFrameWindow, which is used by
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// CConfigWnd.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __IUIFRAME_H__
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#define __IUIFRAME_H__
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class IDIConfigUIFrameWindow
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{
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public:
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// Reset Entire Configuration
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STDMETHOD (Reset) () PURE;
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// Assignment Querying. GuidInstance is the guid of the device initiating the query.
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STDMETHOD (QueryActionAssignedAnywhere) (GUID GuidInstance, int i) PURE;
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// Genre Control
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STDMETHOD_(int, GetNumGenres) () PURE;
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STDMETHOD (SetCurGenre) (int i) PURE;
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STDMETHOD_(int, GetCurGenre) () PURE;
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// User Control
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STDMETHOD_(int, GetNumUsers) () PURE;
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STDMETHOD (SetCurUser) (int nPage, int nUser) PURE;
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STDMETHOD_(int, GetCurUser) (int nPage) PURE;
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// ActionFormat Access
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STDMETHOD (GetActionFormatFromInstanceGuid) (LPDIACTIONFORMATW *lplpAcFor, REFGUID) PURE;
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// Main HWND Access
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STDMETHOD_(HWND, GetMainHWND) () PURE;
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};
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#endif //__IUIFRAME_H__
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