Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/iuiframe.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

42 lines
1.1 KiB
C++

//-----------------------------------------------------------------------------
// File: iuiframe.h
//
// Desc: Defines the interface of IDIConfigUIFrameWindow, which is used by
// CConfigWnd.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __IUIFRAME_H__
#define __IUIFRAME_H__
class IDIConfigUIFrameWindow
{
public:
// Reset Entire Configuration
STDMETHOD (Reset) () PURE;
// Assignment Querying. GuidInstance is the guid of the device initiating the query.
STDMETHOD (QueryActionAssignedAnywhere) (GUID GuidInstance, int i) PURE;
// Genre Control
STDMETHOD_(int, GetNumGenres) () PURE;
STDMETHOD (SetCurGenre) (int i) PURE;
STDMETHOD_(int, GetCurGenre) () PURE;
// User Control
STDMETHOD_(int, GetNumUsers) () PURE;
STDMETHOD (SetCurUser) (int nPage, int nUser) PURE;
STDMETHOD_(int, GetCurUser) (int nPage) PURE;
// ActionFormat Access
STDMETHOD (GetActionFormatFromInstanceGuid) (LPDIACTIONFORMATW *lplpAcFor, REFGUID) PURE;
// Main HWND Access
STDMETHOD_(HWND, GetMainHWND) () PURE;
};
#endif //__IUIFRAME_H__