Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/pagecommon.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

39 lines
716 B
C

#ifndef __PAGECOMMON_H_RECURSE__
#ifndef __PAGECOMMON_H__
#define __PAGECOMMON_H__
// recurse into this header to get forward declarations first,
// then full definitions
#define __PAGECOMMON_H_RECURSE__
#define FORWARD_DECLS
#include "pagecommon.h"
#undef FORWARD_DECLS
#include "pagecommon.h"
#undef __PAGECOMMON_H_RECURSE__
#endif //__PAGECOMMON_H__
#else // __PAGECOMMON_H_RECURSE__
// class includes in non-pointer dependency order
#include "cdeviceui.h"
#include "cdeviceview.h"
#include "cdeviceviewtext.h"
#include "cdevicecontrol.h"
#include "populate.h"
#include "selcontroldlg.h"
#include "viewselwnd.h"
#include "cdiacpage.h"
#endif // __PAGECOMMON_H_RECURSE__