Files
Client/Library/dxx8/samples/Multimedia/DirectInput/DIConfig/viewselwnd.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

47 lines
1.1 KiB
C++

//-----------------------------------------------------------------------------
// File: viewselwnd.h
//
// Desc: Implements CViewSelWnd class (derived from CFlexWnd). CViewSelWnd
// is used by the page object when a device has more than one view.
// CViewSelWnd displays one thumbnail for each view. The user can then
// select which view he/she wants to see with the mouse.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifdef FORWARD_DECLS
class CViewSelWnd;
#else // FORWARD_DECLS
#ifndef __VIEWSELWND_H__
#define __VIEWSELWND_H__
class CViewSelWnd : public CFlexWnd
{
public:
CViewSelWnd();
~CViewSelWnd();
BOOL Go(HWND hParent, int left, int bottom, CDeviceUI *pUI);
protected:
virtual void OnPaint(HDC hDC);
virtual void OnMouseOver(POINT point, WPARAM fwKeys);
virtual void OnClick(POINT point, WPARAM fwKeys, BOOL bLeft);
virtual LRESULT WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
private:
CDeviceUI *m_pUI;
int m_nOver;
};
#endif //__VIEWSELWND_H__
#endif // FORWARD_DECLS