Files
Client/Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/resource.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
1.3 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by 3DAudio.rc
//
#define IDD_MAIN 101
#define IDR_MAINFRAME 102
#define IDB_GRID_BITMAP 130
#define IDC_PLAY 1002
#define IDC_STOP 1003
#define IDC_FILENAME 1004
#define IDC_MINDISTANCE_SLIDER 1005
#define IDC_MAXDISTANCE_SLIDER 1006
#define IDC_APPLY 1007
#define IDC_DOPPLER_SLIDER 1010
#define IDC_SOUNDFILE 1011
#define IDC_DOPPLERFACTOR 1012
#define IDC_ROLLOFFFACTOR 1013
#define IDC_ROLLOFF_SLIDER 1014
#define IDC_MINDISTANCE 1015
#define IDC_RENDER_WINDOW 1018
#define IDC_VERTICAL_SLIDER 1019
#define IDC_HORIZONTAL_SLIDER 1020
#define IDC_DEFER 1024
#define IDC_MAXDISTANCE 1025
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1008
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif