Files
Client/Library/dxx8/samples/Multimedia/DirectMusic/MusicTool
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: MusicTool Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
// GM/GS® Sound Set Copyright ©1996, Roland Corporation U.S.
// 
//-----------------------------------------------------------------------------



Description
===========
  The MusicTool sample demonstrates how to implement a DirectMusic tool 
  that intercepts messages.
  
Path
====
  Source: DXSDK\Samples\Multimedia\DirectMusic\MusicTool

  Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin

User's Guide
============
  Play the default segment, or choose another wave, MIDI, or 
  DirectMusicProducer segment file by clicking Segment File. Apply the 
  echo effect by selecting Echo Tool from the drop-down list.