Files
Client/Library/dxx8/samples/Multimedia/DirectMusic/MusicTool/readme.txt
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

30 lines
818 B
Plaintext

//-----------------------------------------------------------------------------
//
// Sample Name: MusicTool Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
// GM/GS® Sound Set Copyright ©1996, Roland Corporation U.S.
//
//-----------------------------------------------------------------------------
Description
===========
The MusicTool sample demonstrates how to implement a DirectMusic tool
that intercepts messages.
Path
====
Source: DXSDK\Samples\Multimedia\DirectMusic\MusicTool
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
User's Guide
============
Play the default segment, or choose another wave, MIDI, or
DirectMusicProducer segment file by clicking Segment File. Apply the
echo effect by selecting Echo Tool from the drop-down list.