Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
//----------------------------------------------------------------------------
|
|
// File: SimpleClientServer.h
|
|
//
|
|
// Desc: see SimpleClient.cpp
|
|
//
|
|
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Defines, and constants
|
|
//-----------------------------------------------------------------------------
|
|
#define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples")
|
|
#define MAX_PLAYER_NAME 14
|
|
#define WM_APP_UPDATE_STATS (WM_APP + 0)
|
|
#define WM_APP_DISPLAY_WAVE (WM_APP + 1)
|
|
|
|
// This GUID allows DirectPlay to find other instances of the same game on
|
|
// the network. So it must be unique for every game, and the same for
|
|
// every instance of that game. // {EDE9493E-6AC8-4f15-8D01-8B163200B966}
|
|
GUID g_guidApp = { 0xede9493e, 0x6ac8, 0x4f15, { 0x8d, 0x1, 0x8b, 0x16, 0x32, 0x0, 0xb9, 0x66 } };
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// App specific DirectPlay messages and structures
|
|
//-----------------------------------------------------------------------------
|
|
#define GAME_MSGID_WAVE 1
|
|
#define GAME_MSGID_CREATE_PLAYER 2
|
|
#define GAME_MSGID_DESTROY_PLAYER 3
|
|
#define GAME_MSGID_SET_ID 4
|
|
|
|
// Change compiler pack alignment to be BYTE aligned, and pop the current value
|
|
#pragma pack( push, 1 )
|
|
|
|
struct GAMEMSG_GENERIC
|
|
{
|
|
DWORD dwType;
|
|
};
|
|
|
|
struct GAMEMSG_WAVE : public GAMEMSG_GENERIC
|
|
{
|
|
DWORD dpnidPlayer; // dpnid of the player created
|
|
};
|
|
|
|
struct GAMEMSG_SET_ID : public GAMEMSG_GENERIC
|
|
{
|
|
DWORD dpnidPlayer; // dpnid of the player
|
|
};
|
|
|
|
struct GAMEMSG_CREATE_PLAYER : public GAMEMSG_GENERIC
|
|
{
|
|
DWORD dpnidPlayer; // dpnid of the player created
|
|
TCHAR strPlayerName[MAX_PLAYER_NAME]; // name of the player created
|
|
};
|
|
|
|
struct GAMEMSG_DESTROY_PLAYER : public GAMEMSG_GENERIC
|
|
{
|
|
DWORD dpnidPlayer; // dpnid of the player destroyed
|
|
};
|
|
|
|
// Pop the old pack alignment
|
|
#pragma pack( pop )
|
|
|
|
|
|
|