Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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//
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// Sample Name: SimpleClientServer Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The SimpleClientServer sample is a simple client/server application.
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It is similar in form to SimplePeer, but using the client/server interfaces.
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The game itself is very simple, passing a single DirectPlay message to all
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connected players when the "Wave To other players" button is pressed.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectPlay\SimpleClientServer
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Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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User's Guide
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============
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Start the SimpleServer. Change the port if desired, and click "Start Server".
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Start the SimpleClient. Enter the player's name, and type in the IP address
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or leave it blank to search the subnet. Then click "Start Search". Click
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join when a session appears.
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After game has been joined or created, the game begins immediately. Other players
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may join the game at any time.
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