Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/VoiceClientServer/Common/voiceclientserver.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

64 lines
2.0 KiB
C

//----------------------------------------------------------------------------
// File: VoiceClientServer.h
//
// Desc: see voiceclient.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Defines, and constants
//-----------------------------------------------------------------------------
#define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples")
#define MAX_PLAYER_NAME 14
#define WM_APP_DISPLAY_PLAYERS (WM_APP + 0)
#define WM_APP_UPDATE_STATS (WM_APP + 1)
// This GUID allows DirectPlay to find other instances of the same game on
// the network. So it must be unique for every game, and the same for
// every instance of that game. // {AD8EF550-EB5D-49b8-9C13-DC6CCDA33FC5}
GUID g_guidApp = { 0xad8ef550, 0xeb5d, 0x49b8, { 0x9c, 0x13, 0xdc, 0x6c, 0xcd, 0xa3, 0x3f, 0xc5 } };
//-----------------------------------------------------------------------------
// App specific DirectPlay messages and structures
//-----------------------------------------------------------------------------
#define GAME_MSGID_CREATE_PLAYER 1
#define GAME_MSGID_DESTROY_PLAYER 2
#define GAME_MSGID_SET_ID 3
// Change compiler pack alignment to be BYTE aligned, and pop the current value
#pragma pack( push, 1 )
struct GAMEMSG_GENERIC
{
DWORD dwType;
};
struct GAMEMSG_SET_ID : public GAMEMSG_GENERIC
{
DWORD dpnidPlayer; // dpnid of the player
};
struct GAMEMSG_CREATE_PLAYER : public GAMEMSG_GENERIC
{
DWORD dpnidPlayer; // dpnid of the player created
TCHAR strPlayerName[MAX_PLAYER_NAME]; // name of the player created
};
struct GAMEMSG_DESTROY_PLAYER : public GAMEMSG_GENERIC
{
DWORD dpnidPlayer; // dpnid of the player destroyed
};
// Pop the old pack alignment
#pragma pack( pop )