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Client/Library/dxx8/samples/Multimedia/DirectShow/BDA/BDASample
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
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2025-11-29 16:24:34 +09:00

DirectShow Sample -- BDASample
---------------------------------

A sample app to depict Broadcast Driver Architecture's Graph Building Methodology.

Demonstrates how to construct a filter graph based on digital TV tuner cards 
that support the new Microsoft® Broadcast Driver Architecture (BDA). The sample 
also shows how to perform tuning based on the new Microsoft® Tuning Model. 
The sample is discussed in more detail in the article 
"Writing Digital TV Applications" in the DirectX SDK documentation.

Requirements
------------

- BDA-compatible ATSC digital tuner card, such as the Broadlogic DTA-100 receiver.

- MPEG-2 decoder (for example, a software DVD decoder)