Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
20 lines
677 B
Plaintext
20 lines
677 B
Plaintext
DirectShow Sample -- BDASample
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A sample app to depict Broadcast Driver Architecture's Graph Building Methodology.
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Demonstrates how to construct a filter graph based on digital TV tuner cards
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that support the new Microsoft® Broadcast Driver Architecture (BDA). The sample
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also shows how to perform tuning based on the new Microsoft® Tuning Model.
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The sample is discussed in more detail in the article
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"Writing Digital TV Applications" in the DirectX SDK documentation.
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Requirements
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- BDA-compatible ATSC digital tuner card, such as the Broadlogic DTA-100 receiver.
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- MPEG-2 decoder (for example, a software DVD decoder)
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