Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
Windows XP DirectShow Sample -- Renderless ------------------------------------------- This sample demonstrates using the Video Mixing Renderer and a custom allocator-presenter to render video in a window. NOTE: This sample requires Windows XP (or greater) functionality and will exit on other systems.