Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
81 lines
2.6 KiB
C
81 lines
2.6 KiB
C
//------------------------------------------------------------------------------
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// File: resourcevcdplyer.h
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//
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// Desc: DirectShow sample code - resource header file for RenderLess player
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//
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// Copyright (c) 1995 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#define IDC_STATIC -1
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#define STR_MAX_STRING_LEN 256
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#define IDX_SEPARATOR -1
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#define IDX_1 0
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#define IDX_2 1
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#define IDX_3 2
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#define IDX_4 3
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#define IDX_5 4
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#define IDX_6 5
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#define IDX_7 6
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#define IDX_8 7
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#define IDX_10 9
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#define IDX_11 10
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#define DEFAULT_TBAR_SIZE 6
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#define NUMBER_OF_BITMAPS 11
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#define ID_TOOLBAR 9
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#define IDD_ABOUTBOX 20
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#define IDR_MAIN_MENU 101
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#define IDR_TOOLBAR 102
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#define IDR_VIDEOCD_ICON 103
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#define IDR_ACCELERATOR 104
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#define IDM_FILE_OPEN 40001
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#define IDM_FILE_CLOSE 40002
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#define IDM_FILE_EXIT 40003
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#define IDM_FILE_ABOUT 40004
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// Toolbar commands
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#define IDM_MOVIE_STOP 40010
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#define IDM_MOVIE_PLAY 40011
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#define IDM_MOVIE_PAUSE 40012
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#define IDM_FULL_SCREEN 40013
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#define IDM_MOVIE_FULLSCREEN 40014
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#define MENU_STRING_BASE 1000
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// File
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#define STR_FILE_OPEN IDM_FILE_OPEN + MENU_STRING_BASE
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#define STR_FILE_CLOSE IDM_FILE_CLOSE + MENU_STRING_BASE
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#define STR_FILE_EXIT IDM_FILE_EXIT + MENU_STRING_BASE
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// System Menu
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#define STR_SYSMENU_RESTORE 1800
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#define STR_SYSMENU_MOVE 1801
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#define STR_SYSMENU_MINIMIZE 1802
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#define STR_SYSMENU_CLOSE 1803
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#define STR_SYSMENU_MAXIMIZE 1804
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#define STR_SYSMENU_TASK_LIST 1805
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#define STR_FILE_FILTER 2000
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#define STR_APP_TITLE 2001
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#define STR_APP_TITLE_LOADED 2002
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 101
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#define _APS_NEXT_COMMAND_VALUE 40002
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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