Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
20 lines
309 B
GLSL
20 lines
309 B
GLSL
vs.1.0
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def c40, 0.0f,0.0f,0.0f,0.0f;
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;transform into projection space
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m4x4 r0,v0,c8
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max r0.z,c40.z,r0.z //clamp to 0
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max r0.w,c12.x,r0.w //clamp to near clip plane
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mov oPos,r0
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add r0.w,r0.w,-c12.x
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mul r0.w,r0.w,c12.y
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;Load into diffuse
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mov oD0.xyzw,r0.w
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;load into texture
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mov oT0.x,r0.w
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mov oT0.y,c12.x
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