//-----------------------------------------------------------------------------
//
// Sample Name: VB Audio Effects Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//
// GM/GS® Sound Set Copyright ©1996, Roland Corporation U.S.
//
//-----------------------------------------------------------------------------
Description
===========
The sample demonstrates:
How to use standard effects (FX) with DirectMusic
Path
====
Source: DXSDK\Samples\Multimedia\VBSamples\DirectMusic\AudioEffects
Executable: DXSDK\Samples\Multimedia\VBSamples\DirectMusic\Bin
User's Guide
============
- make sure a sound file is loaded (can be WAV, MID, SGT, or RMI)
- by default, no FX are enabled. try playing the sound to see what it
orginally sounds like.
- enable one or more FXs by adding them to the 'In use' listbox and Apply them
- Hit play to hear the FX applied.
Programming Notes
=================
To Enable a standard effect, ultimately, you need to obtain a DirectSoundSecondaryBuffer.
Fill one or more DSEFFECTDESC structs, and pass them into DirectSoundSecondaryBuffer.SetFX.