Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
860 B
Plaintext
25 lines
860 B
Plaintext
<!-- In this example, a bitmap is superimposed on an AVI by color keying -->
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<!-- out the reddish regions of the bitmap. -->
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<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
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<!-- then you must change the media path for each clip src below. -->
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<timeline>
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<group type="video" bitdepth="24">
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<track>
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<clip src="c:\dxsdk\samples\multimedia\Media\lake.mpg" start="0" stop="4" mstart="0"/>
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</track>
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<track>
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<clip src="c:\dxsdk\samples\multimedia\Media\flag.bmp" start="0" stop="4" mstart="0"/>
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<transition clsid="{C5B19592-145E-11d3-9F04-006008039E37}" start="0" stop="4" >
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<param name="KeyType" value="0"/>
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<param name="RGB" value="0xDE3129"/>
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<param name="Progress" value="1.0"/>
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</transition>
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</track>
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</group>
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</timeline>
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