Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
5 lines
147 B
INI
5 lines
147 B
INI
[GCMDS]
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Key=1
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InputFolder=F:\RYLOnline\Part2\Client\Executable\Debug\CHARACTER\DATA
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OutFolder=F:\RYLOnline\Part2\Client\Executable\Debug\CHARACTER
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