Files
Client/Tools/LauncherMY/DlgRegionSelect.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

70 lines
1.7 KiB
C++

#if !defined(AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_)
#define AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgRegionSelect.h : header file
//
#include "tranlistbox.h"
#include <vector>
/////////////////////////////////////////////////////////////////////////////
// CDlgRegionSelect dialog
class CDlgRegionSelect : public CDialog
{
DECLARE_DYNAMIC(CDlgRegionSelect)
// Construction
public:
CDlgRegionSelect(CWnd* pParent = NULL); // standard constructor
void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1, int SizeY = -1 );
CBitmap m_btmBack;
CTranListBox m_RegionList;
int m_nRegionIndex;
std::vector<CString> m_vec_strRegionName;
// Dialog Data
//{{AFX_DATA(CDlgRegionSelect)
enum { IDD = IDD_DIALOG_REGIONSELECT };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgRegionSelect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgRegionSelect)
afx_msg void OnPaint();
virtual BOOL OnInitDialog();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnLbnSelchangeListServer();
afx_msg void OnLbnDblclkListServer();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGREGIONSELECT_H__3E59E301_F8F2_47F6_8709_DC63F1C37A1E__INCLUDED_)