Files
Client/Tools/LauncherMY/DlgServerSelect.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

39 lines
871 B
C++

#pragma once
#include "tranlistbox.h"
// CDlgServerSelect dialog
class CDlgServerSelect : public CDialog
{
DECLARE_DYNAMIC(CDlgServerSelect)
public:
CBitmap m_btmBack;
void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1, int SizeY = -1 );
CDlgServerSelect(CWnd* pParent = NULL); // standard constructor
virtual ~CDlgServerSelect();
// Dialog Data
enum { IDD = IDD_SEVERSELECT_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnPaint();
CTranListBox m_ServerList;
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnLbnSelchangeListServer();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
protected:
virtual void OnOK();
virtual void OnCancel();
public:
afx_msg void OnLbnDblclkListServer();
};