Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////
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// Microsoft Systems Journal -- December 1999
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// If this code works, it was written by Paul DiLascia.
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// If not, I don't know who wrote it.
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// Compiles with Visual C++ 6.0, runs on Windows 98 and probably NT too.
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//
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#include <afxhtml.h> // MFC support for Windows 95 Common Controls
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class CHtmlCtrl : public CHtmlView {
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public:
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CHtmlCtrl()
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{
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m_bRef = false;
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}
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~CHtmlCtrl() { }
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BOOL CreateFromStatic(UINT nID, CWnd* pParent);
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// Normally, CHtmlView destroys itself in PostNcDestroy,
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// but we don't want to do that for a control since a control
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// is usually implemented as a stack object in a dialog.
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//
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virtual void PostNcDestroy() { }
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// overrides to bypass MFC doc/view frame dependencies
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afx_msg void OnDestroy();
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afx_msg int OnMouseActivate(CWnd* pDesktopWnd, UINT nHitTest, UINT msg);
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// override to trap "app:" pseudo protocol
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virtual void OnBeforeNavigate2( LPCTSTR lpszURL,
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DWORD nFlags,
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LPCTSTR lpszTargetFrameName,
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CByteArray& baPostedData,
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LPCTSTR lpszHeaders,
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BOOL* pbCancel );
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virtual void OnNavigateError(
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LPCTSTR lpszURL,
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LPCTSTR lpszFrame,
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DWORD dwError,
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BOOL *pbCancel
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);
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// override to handle links to "app:mumble...". lpszWhere will be "mumble"
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virtual void OnAppCmd(LPCTSTR lpszWhere);
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DECLARE_MESSAGE_MAP();
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DECLARE_DYNAMIC(CHtmlCtrl)
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private:
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bool m_bRef;
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};
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