Files
Client/Tools/PatchMaker/SingleInputDlg.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

36 lines
688 B
C++

#pragma once
// CSingleInputDlg 대화 상자입니다.
class CSingleInputDlg : public CDialog
{
DECLARE_DYNAMIC(CSingleInputDlg)
public:
CSingleInputDlg(const CString& szTitle,
const CString& szQuestion, CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CSingleInputDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_SINGLE_INPUT };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
public:
const CString& GetSingleInput() const { return m_szSingleInput; }
virtual BOOL OnInitDialog();
private:
CString m_szTitle;
CString m_szQuestion;
CString m_szSingleInput;
};